Monday, May 21, 2012

Flocking Algorithm

This was a flocking algorithm that we made for my AI Class. Each individual units(boids) have an independent behavior, but are managed and guided by a flock manager.

Mass Aggregate Physics Game

This is a simple mass aggregate physics engine. I made a simple game out of it, you can change the starting velocity and angle of elevation of the particles shooting out of the cannon. The goal is to get the balls into the basket, which are 2 infinite mass particles. You have 5 shots, and your score increases each time you get a ball through the basket, the net made of particles and is held together by rods and chains.

Dynamic Seek

This is basic Dynamic Seek Steering algorithm. The AI units(the pink ones) are dynamically seeking the player controlled black arrow.

Thursday, May 3, 2012

Nort


Nort was a project for Production II up in Montreal. I worked in a group with Tyler Steele, Tyler Ortiz, Lucas Annunziata, Michael Holm, and Eric Campbell. Nort is a four player co-op plat-former where each player can leave behind a trail for the other characters to walk on.Game Play Video Here

I worked on: Trail Generation, Player Respawn, Checkpoints, UI, and Movement